Checkout a hands on video of the Samsung Galaxy S3. Are you excited about this phone?
The first TV ad for the upcoming Samsung Galaxy S III just hit the internet.
While it doesn’t show much of the actual smartphone, it gives us a glimpse of some of the neat connectivity features of the new Samsung flagship.
Video By:Technobiscuitph By:Jude Gimeno
The benchmark results for Apple macbook pros are in—and they’re impressive. In testing conducted by Macworld Lab, the laptops released Thursday turned in speedmark scores between 13 and 53 percent faster than the systems they replace.
Apple overhauled its MacBook Pro offerings with new processors, new graphics, and a new peripheral connector. The new lineup consists of two 13-inch models, two 15-inch models (down from three in the previous generation) and one 17-inch model. The 13-inch models come with Intel’s integrated HD Graphics 3000, and either a 2.3GHz dual-core Core i5 processor and a 5400-rpm 320GB hard drive for $1199, or a 2.7GHz dual-core Core i7 processor with a 5400-rpm 500GB hard drive for $1499. Both 15-inch models come with Intel’s integrated HD Graphics 3000. The $1799 configuration sports a 2GHz quad-core Core i7 processor, a 5400-rpm 500GB drive, and a discrete AMD Radeon HD 6490M graphics processor with 256MB of GDDR5 video memory, while the $2199 offering features a 2.2GHz quad-core Core i7 processor, a 5400-rpm 750GB drive, and a discrete AMD Radeon HD 6750M graphics processor with 1GB of GDDR5 video memory. The $2499 17-inch model has the same specs as the $2199 15-inch model. All MacBook Pros have 4GB of 1333MHz DDR3 memory.
The only external clue to any changes comes in the form of a tiny icon near what was the Mini DisplayPort connector. It’s now the Thunderbolt port, a new technology that Intel developed with input from Apple. The port looks like the Mini DisplayPort and you can still connect a LED Cinema Display or Mini DisplayPort adapter, but you’ll also be able to connect up to six peripheral devices, such as hard drives. Thunderbolt-equipped products have been announced, but they are have not started shipping, so unfortunately, we are unable to test the speed of the Thunderbolt connection in this round of testing.
What we can test is the effect the new processors and graphics have on performance. Intel Core i series processors (known by the code-name Sandy Bridge), are found inside every new MacBook Pro. With the processor, cache, graphics, and memory controller all residing on the same die, these Core i5 and Core i7 processors helped propel the new MacBook Pros well past their predecessors in CPU performance.
The integrated graphics processor in each MacBook Pro has also changed, with Intel’s HD 3000 graphics installed across the line. In the last generation of MacBook Pros, Apple used Intel’s integrated HD graphics only in the higher-end models that had a second, higher-powered GPU, the Nvidia GeForce GT 330M, for graphically intensive applications. Apple didn’t think the older Intel HD graphics were powerful enough to be the only option in those older 13-inch models, which couldn’t support two graphics chips, so the company stuck with Core 2 Duo processors and used Nvidia’s integrated GeForce 320M graphics. With the new HD Graphics 3000, Apple found the improved performance good enough to finally invite the 13-inch models into the Core i era.
13-inch MacBook Pros
Overall, the new entry-level 13-inch MacBook Pro, with a Speedmark 6.5 score of 141 was 35 percent faster than the 106 score by the 2.4GHz Core 2 Duo model it replaces. The new system was faster at just about everything, except for our Call of Duty tests, which was only able to display 26 frames per second versus the 33 frames displayed by the older model with Nvidia graphics. The lower game performance will probably be seen by many as a reasonable price to pay for the increased performance found in other applications. The biggest leap was in our iTunes AAC-to-MP3 encoding test, which was 57 percent faster on the new system. Our Handbrake test finished 47 percent faster on the newer system than on the one it replaces.
The 13-inch 2.7GHz Core i7 MacBook Pro’s improvement was less dramatic, scoring only a 13-percent gain over the model it replaces, a 2.66GHz Core 2 Duo system. The new system was 36 percent faster in our iTunes test and 28 percent faster in our Handbrake test. Again, Call of Duty was 26 percent (7 frames per second) faster on the older Nvidia-powered 13-inch model.
We found the entry-level 13-inch MacBook Pro to be 31 percent faster overall than the 13-inch 1.83GHz Core 2 Duo MacBook Air. The Pro was much faster in processor intensive tasks, but the MacBook Air was much faster at duplicating and unzipping files, thanks to the flash storage. The Air’s Nvidia graphics were also faster than the Intel HD Graphics 3000.
15- and 17-inch MacBook Pros
The 15-inch 2.0GHz quad core Core i7 MacBook Pro was 33 percent faster overall than the 15-inch 2.4GHz dual core Core i5 system introduced last April. The new MacBook Pro’s Handbrake time was 51 percent faster than the older system, while its iTunes encoding times were 24 percent faster. Duplicating and Unzipping files didn’t see much improvement between the systems, and Call of Duty framerate was slower than the older system.
The 15-inch 2.2GHz quad-core Core i7 MacBook Pro and the 17-inch model that has similar specifications were finally able to outperform their predecessors in game performance, thanks to the Radeon HD 6750M graphics with 1GB of dedicated video memory. The new models were able display 31 percent more frames per second than the 15- and 17-inch models with Nvidia GeForce GT 330M graphics that they replace. Overall, the new 15-inch 2.2GHz quad-core Core i7 MacBook Pro was 38 percent faster than last year’s fastest 15-inch model and the new 17-inch model was 53 percent faster than last year’s largest Mac laptop.
Speedmark 6.5 results:
2011 MacBook Pros
|13″ MacBook Pro 2.3GHz Core i5 dual-core||140|
|13″ MacBook Pro 2.7GHz Core i7 dual-core||155|
|15″ MacBook Pro 2.0GHz Core i7 quad-core||175|
|15″ MacBook Pro 2.2GHz Core i7 quad-core||206|
|17″ MacBook Pro 2.2GHz Core i7 quad-core||210|
|13″ MacBook Pro 2.4GHz Core 2 Duo||106|
|13″ MacBook Pro 2.66GHz Core 2 Duo||137|
|15″ MacBook Pro 2.4GHz Core i5 dual core||132|
|15″ MacBook Pro 2.66GHz Core i7 dual-core||151|
|17″ MacBook Pro 2.53GHz Core i5 dual-core||137|
|13″ MacBook Air 1.83GHz Core 2 Duo (256GB SSD)||108|
|MacBook 2.4GHz Core 2 Duo (2GB RAM)||99|
|21.5″ iMac 3.06GHz Core i3 dual-core||174|
|27″ iMac 2.8GHz Core i5 quad-core||196|
A recent report by a Beijing analytics company rated Android device penetration in China to a whopping 68.4% by the end of 2011.
By comparison, iOS was only able to snag just 5.7% of that same pie.
Such a drastic deviation may come as quite a surprise to some people, especially considering a recent report pointing to one in ten people in Beijing and Shanghai owning iOS devices. This same report also states that China has recently overtaken the US as the country where the most smartphone devices are activated, so one in ten people owning an Apple device is not exactly a drop in the bucket.
And we all remember that iPhone 4S launch fiasco at the beginning of the year, where Apple had to suspend sales of its latest iPhone in Beijing and Shanghai due to unruly crowds on opening day.
So why the huge disparity between the Android and iOS market share? Most sources point to price being the deciding factor, as Android is able to take advantage of lower-cost devices on which to put their OS on. This is especially true for China, the backyard of price competitive smartphone manufacturers such as Huawei and ZTE.
With the anticipated announcement of the latest iPhone somewhere in the near future, we’ll have to wait and see if Apple can make up some of their lost ground in 2012.
Samsung has been showing its interest in making flexible displays for quite some time now.the Korean manufacturer has proved that such technology is currently very possible, and it is coming very soon.
Samsung has just named this technology, and it seems it will go by the name of “Youm.” With a name established and trademark filed in (along with WAMOLED, FAMOLED, PAMOLED, TAMOLED), this product seems to be right on track for its expected 2012 release.
Said displays are not only exciting due to their foldable nature, but they are also said to be thinner, lighter and unbreakable (which can be seen in the video below). This will allow us to make watches, foldable devices, smartphones with interesting shapes and probably even scrolls. (I know I can’t wait to wear my robe and pull out a scroll tablet.)
In summary, Samsung is able to achieve this by removing multiple layers from displays (mostly glass and other solid materials). Youm is made out of four layers: Polariser, Encap, Organic layer and TFT film.
Such technology should be arriving by the end of 2012, if all goes right. But 2013, at the latest, will be the year of fold-able smartphones and tablets. Are you guys as excited as I am? What kind of products would you like to see featuring Youm displays?
here is a 2009 video
for me i hope the new iphone will be like that
Hey folks! Today I want to write something about new magazine app in Google Play Store!
Sorry for the layout of this article, but something crashed in Admin Panel.
Zite has already +10 000 downloads on Android 2.1+ devices. It’s not such a big thing but the application itself is very interesting. It’s also available in App Store for iPhone, iPad & iPod touch running iOS 4 and above.
- News Feed on Facebook
- Tweets on your Twitter account
- Google+ Stream
- Google Reader
- All blogs which you were reading till today
The lustrous Sony PS Vita has a 5-inch OLED multi-touch screen and with a resolution of 960×544. The rear of the device has a capacitive multi-touch pad as well as a rear camera and a front camera at a maximum resolution of 640×480. Moving onto sound the device as stereo speakers, built-in microphone, and bluetooth 2.1. There is also a six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), and three-axis electronic compass. The PS Vita comes in two models the 3G/Wi-Fi model which will cost you $299.99 and the Wi-Fi model which will cost you $249.99. The approximate weight of the 3g/Wi-Fi model is 279g and the approximate weight of the Wi-Fi model is 260g. The device has a built-in lithium-ion battery (non-removable) and the battery life is 3-5 hours while playing games, 5 hours watching a video, and 9 hours listening to music while in standby mode. It will take 2 hours and 40 minutes to charge your Vita from a completely depleted state to 100% battery life. The device has an ARM Cortex-A9 core (4 core). The main memory is 512MB and VRAM is 128MB. Moving onto the dimensions of the device, the width is 7.2 inches; the height is 3.3 inches; and the thickness is 0.7 inches.
- Great hardware quality
- Solid feeling
- Dual joy-sticks
- Quality screen OLED 5″ 960×544
- Responsive touch screen (Capacitive)
- Many hardware controls
- Light weight, easy to hold for extended periods of time
- Loud speakers
- The backtouch screen is not 1:1 with the front because of the dual joy sticks
- Can not play all PSP-GO games on Vita
- Browser: no copy and paste
- Browser: double tap zoom is broken on many sites
- OS: App Management: no way to organize apps into folders
- OS: Multitasking: The browser can not run without first closing the game
My personal opinion on the Sony PS Vita is that it is worth the money. I like how the Vita has a 5″ OLED multi-touch screen and also how it has dual joy sticks. The design of the device is well thought out, making the Vita look sleek and slim. On the downside I don’t like how you can not play PSP-GO games on the Vita. Overall I would say the PS Vita is a good buy.
Video by: http://www.youtube.com/technobiscuitph
The Razer Salmosa is an entry level gaming mouse that tries to bring all the great things about Razer’s mice to those folks who are on a tight budget. This latest mouse features Razer’s 3G infrared sensor, which has by default a resolution of 1800dpi. This is adjustable via both software are hardware to three separate settings. It also has adjustable polling times. All this is packaged into an amdextrious design that should suit both righties and lefties.
Video by: http://www.youtube.com/technobiscuitph
By: Jude Gimeno
HTC Wildfire S Review:
This is my review for the HTC Wildfire S. There are a range of colours for this phone including; Black, white, purple, pink and red. I have had this Smartphone for around 6 months and I have had an amazing feel to the phone, but first of all; here are the specs:
Memory: 512 ROM and RAM
Camera: 5MP with autofocus and flash
Platform: Android with HTC Sense
CPU: 600 MHz
Internet: 3G, GPRS, EDGE and Wi-Fi
Sensors: G-Sensor, Digital compass, Proximity sensor and ambient light sensor.
Now the review:
This is a great phone for anyone who would want a small but fast android phone. It runs smoothly whilst switching between screens. The light sensor comes in extremely handy when you are in dark places; it automatically increases the light in your screen. The phone records in 720P with a HD Camera (5MP). The autofocus is great and flash is extremely powerful (Takes down your battery though). Also, the HTC Wildfire is a light and small phone which is great for fitting into pockets smoothly. The HTC Sense comes in extremely handy! When you don’t want to use the pre-installed wallpapers, notification sound etc… You just have to login to HTC Sense and it gives you a wide range of stuff to use (including apps!) When you are on the internet and want to zoom in to a specific piece of text, it fits it all into the screen so you don’t have to keep sliding across the screen to finish a sentence; it’s all there on the screen so all you have to do is scroll down. It gives you 7 screens to put apps on!
Now I will be talking about problems regarding the phones speed and internal memory. This phone cannot handle a lot of apps running at the same time so it causes the phone to lag. Also, the internal memory is an upset because when you start to download a few apps (around 7) it runs out of memory. (But yet again it does depend on the apps you are getting). You can solve this issue by moving it to the memory card but it isn’t a great idea if you do keep a lot of music on the SD Card.
All in all this is a great phone for any people new to Smartphone’s or just want a simple phone.
Everyone loves it when popular and amazing games receive a remake by their developers. We’ve had Ocarina of Time remake to the 3DS, soon to have a Pokemon Black and White Remake/Sequel, and now one of the origional Xbox’s and PS2′s biggest title, SSX, has finally his the Xbox 360 and PS3!
Incase you’re not familiar with the SSX franchise, it’s a typical Snowboarding game, developed by EA. Where you travel though some of the worlds best landscapes and and mountains, and try and beat opponents, preform stunning tricks, and also earn medals for your troubles.
The controls work really well together, there’s not many controls needed to play the game, so EA decided to allow most of the other buttons (Shapes for PS3, Colours for Xbox) allow you to preform various tricks, with the A(Xbox) and X(PS3) buttons making the player jump, these work very well together, however some practice is needed to figure out how all the tricks work with each other, and how you can earn more points, but you do have a practice as soon as you load the game for the first time.
There are multiple ways to play this game, you can either race across the globe, which is the main event on this game, you compete with other people on races, and if you get a high enough score, other courses are unlocked, and you progress futher. However my favourite mode is going across all the areas, and trying to obtain the different bronze, silver and gold medals, which can provide a challenge at times, but can get really frustrating trying to obtain these, as most of the achievements needed require you to obtain thise medals, so good luck!
The multilayer aspects work well too, the multiplayer pass which EA give you free if you buy the game new, allow you to race with other people across the globe, and also compete with other people to try and obtain the highest score on an event, if you do however pick up this game used, the EA pass is a must, and it’s unlikely you’ll revieve an unused pass, and if I remember rightly, it’s around 800MSPs on the Xbox Marketplace, so do invest into that!
All in all, we think EA provided us with a really good remake, it does have it’s bad points, and some players will find it hard diving in to this game, however, I think this game is a great way to jump into the SSX franchise, and that I hope EA import this onto devices such as the PS Vita, and also future consoles aswell!
Officially TechSquared – Our Rating 9/10
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The Beats Pro headphones have bright white ear-cup cushions with a bright white headband to match. Every thing else is a matte silver finish, save the signature red Monster logo and headphone cable. There is also a version with black ear-cup and headband padding. The Pro’s ear cushions are well padded, though we wouldn’t go so far to say that they were super plush. They also happen to be washable — a good thing considering the white version will no doubt get dingy over time.
The headband stood out to us as rather under-cushioned. The two thin metal bands that span between earphones can easily be felt along the edges and the underside of the headband isn’t nearly as well padded as it ought to be considering the weight of the headphones.
The earphones are hinged so that they can move vertically, but there isn’t a whole lot of play there. They move just enough to accommodate a small range of different ear angles and leave the rest up to the padding in the ear-phones. Another hinge found just above the ear-phones’ suspension allows both sides to be rotated toward the headband 180 degrees for more compact storage.
The headphone’s 1.8-meter cable is coiled like an old-school telephone cord — as is often the case with studio headphones — and can be extended to 2.1 meters. The end that connects to the headphones can be inserted into either the left or right hand side of the phones, depending on the direction the cord needs to go in-another studio-inspired feature.
The size of the drivers inside the ear-cups is not disclosed. We’re not sure why, and we won’t take time to speculate, but we thought that an interesting omission on Monster’s part. Suffice it to say that they appear to be on the larger end of the spectrum and certainly sound that way as well.
As a side note, we have to take a moment to mention the amount of attention these headphones got us. Every time we pulled these headphones out, teenagers started staring. Several of those onlookers even went out of their way to ask us if they could check them out. It was clear by the reaction we witnessed that this set of headphones has already earned a reputation for itself.
To audition the Beats Pro we used our trusty test bench of equipment comprised of an iphone, ipod touch, Pioneer turntable with Ortofon OM5E cartridge, Bellari phono pre-amp, HeadRoom micro DAC and HeadRoom micro amp.
As we began our listening tests, we knew immediately that we were in for an involved evaluation period. Each song we listened to sounded vastly different than the one before. We have to attribute that experience to the fact that the Beats Pro seem to stay very true to the recording. Poorly mixed and mastered recordings sounded poor. Likewise, elaborately mixed and mastered tunes sounded very good. However, beyond sounding loyal to the process, the Pro’s gave a sort of “insider’s look” into some of the processing that goes on behind the scenes at a recording studio. Poorly punched-in and layered tracks were suddenly blatantly obvious in tunes that we’d heard several times before and background noises in recordings were clearly distinguishable where we’d never heard them before. It was an engaging experience that we feel would entertain almost any listener.
Of course, all of this sonic exposure and transparency can’t be pulled off unless the headphones can execute midrange and treble frequencies with some accuracy as well. The Beats Pro do both.
Midrange frequencies are very well handled by the Beats Pro headphones. No cloudiness, coloration or even a hint of softening was present to impair us from enjoying accurate reproduction of vocals or instrumentation. There is, quite frankly, nothing more to say. The mids were just flat out fantastic.
The high frequencies, somewhat surprisingly, were equally impressive. We recall from our reviews of some of Monster’s other products that the highs were a bit on the aggressive side. Not so with the Beats Pro. Cymbals, brass, strings and vocal sibilance was startlingly accurate and a real pleasure to listen to.
If only we could continue with the accolades. Alas, we can not, as the bass response of the Beats Pro headphones is just plain over-the-top. On the plus side, the bass is punchy instead of boomy, and there is a growl to the way the Pros would reproduce electric bass that one doesn’t often find in a pair of headphones, regardless of their size. The problem we had with the Pro’s bass response wasn’t an issue of quality, rather it was a matter of quantity. For our tastes, the headphones just pumped out too much bass. That said, we think bass-heads will love these cans. If you want your head pounded, the Pros will do the job for you.
Our only other hang-up for the Beats Pro proved to be a house divided on comfort. Some testers felt the earpads and headband exerted too much pressure, leading them to take breaks four or five times per hour. Others had no problem listening for hours at a time without complaint. It’s a subjective matter, to be sure, but here’s on objective warning sign: The Beats Pro weigh a ton. Even among those who found them comfortable, they aren’t exactly the type of headphones you can forget you’re wearing.
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by Jude Gimeno
Possibly the first Nintendo 3DS review to hit TechSquare, after all, the 3DS has been a little quiet lately, with the big titles coming in November, with the likes of Mario, and also Resident Evil, back in January. So I’ve picked up Kid Icarus: Uprising for my rather dusty 3DS. Played around with it for a while, and now it’s time for out review!
The game was announced back when the 3DS was first announced, which was quite a number of days ago, and you can expect the hype this game got, and was it all worth it?
Yes. This is a true 3DS masterpiece, which makes the Mario 3DS released look not even remotely popular. This game shows what the console’s dual-core graphics can do. And if you have a 3DS, you need to get this game. The best part of the game is like we’ve just said, the graphics, the game looks phenominal in 3D, and seriously takes your breathe away.
The main story is based on chapters, with each one having a different objective, and can usually take from as little as 5 minutes, or up to 20 minutes, depending on the chapter, and the difficulty level you decide to play on, the different items and equipment make the game seem more interesting, and give you a sense of customisation, games like Zelda don’t give you as much.
Not many 3DS games take advantage of the multiplayer aspects, and when a game like this decides to have a go, it’s a massive step. Fortunately, Nintendo didn’t disappoint, with excellent game modes on the multiplayer, including the more popular ‘Light Vs Dark’.
This is a true 3DS masterpiece, and all the hype surrounding the game over the last 2 years nearly has really taken its toll, and this is a true 3DS title you cannot miss. It does come with its flaws however, but don’t be afraid to pick this game up, providing the added stand and AR cards you get with it. For £30-£35, this is a contender for one of the best 3DS games made.
With Instagram for Android OS coming out soon (hopefully), I wanted to talk about a great alternative to Instagram. That alternative is Lightbox.
Lightbox is a great photo editing and sharing application. There is an Android application and a website for computer use.
When you install Lightbox, two applications install- Lightbox itself and a camera+Lightbox shortcut. It makes uploading a photo you just took to Lightbox more streamlined. When opening the application after you’ve signed up and received your .lightbox.com personal URL, you are brought to a page that is basically your photo stream. At this page you can also follow people and see recent pictures from people you follow. On the same page, you will find the “just me” tab where you see only your pictures and a “liked” tab, which are obviously the photos you liked. When uploading a photo, you have several editing options and filters you can apply to the photo. Some of the filters are Instafix, Ansel, Lomo, Testino, and many more. In the top navigation bar, you can find “Home”, “My Photos”, and “Featured Pictures”. After uploading a video, look at some pictures. You can like, favorite and comment on pictures. This app has Facebook, Twitter, Flicker, Tumblr, and Foursqaure integration. It also has geotagging features, plus it’s free and very fun to use, so try it! Check out my video review below! Thanks for reading and thanks for watching!
Platform: Andorid and Internet
As you may know, I have just recently moved to the Windows Phone 7 0S, from Microsoft, and I love it. Especially the customisation features you can do on it, Xbox Live integration, and also the live tiles are amazing, and so cool to have. But what about my phone itself? You can’t have an amazing OS, while if your handset if next to crap, it can ruin the experience.
So, let’s get down to business, here is the Nokia Lumia 710 review.
The first thing that comes to mind after picking one of these up. Is the feel of it, It’s amazing. The size is just perfect, at 3.7″ screen. It’s not a like a small 3″ screen, nor a massive 4.65″ HTC Titan. And apps and games look amazing on the screen, despite it being a low pixel screen.
The 710 has the ability to change the back covers on the phone. And has a lot of different backs to choose from. Most handsets come with the black back, along with another one free, mine came with the blue colour. But you can buy others separately. But these can be pretty hard to find, and are usually quite expensive, which is a real shame. But otherwise, this is a really neat idea from Nokia.
As you all know, I love the Windows Phone OS from Microsoft. And that’s the main reason I picked up this phone, If It had android, I would have just avoided it. And the phone and the OS work really well together.
Now, onto specs. Despite the 710 being considerably cheaper than the likes of the Lumia 800. The 710 has a 5MP camera, with auto-focus, and also a single LED flash, while the 800 has a slightly better 8MP Carl-Zeiss lens, aswell as auto-focus. Now I’m going to say right of the bat, I’m in love with the camera on this phone, despite being only a pretty average 5MP. The features are immense. Being able to shift the light to one area of the picture, it’s just really good, and It would look even better on the Lumia 800s 8MP Carl-Zeiss lens.
Pricing is where the phones at, being around £150-£200 PAYG is a bargain, but some of you are properly waiting for the much hyped Nokia Lumia 610. My advise is DON’T. When Microsoft say this is a slimmed down of WP7. It really is. Some apps don’t work, some key feautures, and also being really sluggish, makes it sensible to put some extra cash to get a decent WP7 handset, and get all the elements of WP7 you brought the phone for.
So, closing thought. Amazing phone for the price, if you always wanted a Windows Phone 7 handset, without wanting to fork out for a device like the Lumia 800, or the HTC Titan. This certainly won’t disappoint you, considering the features on board, and also mentioning the phone’s 1.4GHz Snapdragon processor. It’s just an all round spectacular phone.
All in all I think Windows 8 is ok so far. It needs work, but it’s only a consumer preview right now, so hopefully it will improve tremendously. Check out my video below that goes over what I do and don’t like about Windows 8! Thanks for reading and watching!
It’s not often we review games here at TechSquare, but when we either get an important and amazing game that’s been released, or like this one, a new game in a series. We’ll give it our thoughts and opinions.
Right off the bat, yes, it feels like a Mario Party game, that’s a good start, right? However I actually am slightly disappointed in this game. I say slightly, I am disappointed in this game. I use to have such fun playing Mario Party, my favourite being Mario Party 7 for the NGC. And this is just completely different comparing the two, yes it’s got the boards, characters and the spaces. But it’s missing what makes Mario Party, well..Mario Party.
The characters are your usual characters you can expect, Mario, Peach etc. And there’s nothing wrong with them, except no Boo sadly, but ah well. The boards, seem nice, haven’t had the chance to play every single one, but I’ve certainly got a taster. And the minigames are actually really nice and feel unique comparing to other Mario Party games. But some need to be played first before you get the hang of it, instead of reading instructions. And Nintendo have given us 80 BRAND NEW ones! Which is excellent. These are really the only good points that I can give Mario Party 9. And these are usually found in each one anyway!
The concept of going around a board with the other characters, in a small car seems pretty cool, but it’s really gimmicky. And it’s just not the same being able to go around and explore the map by yourself. And stuff that they left out, which they didn’t have to. The lack of items, yes, there’s dice blocks and a few others. But really? Candys? Orbs? These we’re amazing ideas that made the game twice as fun!
It’s a beautiful looking game, and you can see Nintendo did try with this one, but possibly a little too much? This is proberly the last Mario Party title to his the Wii. But maybe Mario Party 3DS, or a Mario Party 10 on the Wii U can help me fall back in love with the Mario Party I always knew and loved.
Officially TechSquared – Our Rating 7.5/10
The age old classic gets a new upgrade. Bejeweled Blitz is a lot like the originals, but better, in my opinion. You have one minute to score as many points as you can by moving gems around so that 3 or more gems are next to each other in a row or column. Before you start a new round, you can pick 1-3 “power-ups” to use. This app has Facebook integration and you have to sign in to use more than 1 “power-up”. There are 5 “power-ups” to pick from. The first is “Mystery Gem” that starts the game with a random special gem. The second is “Detonator” that detonates all special gems once per game. The third is “Scrambler” that scrambles all gems twice per game. The fourth is “+5 Seconds”, which adds 5 extra seconds to the game. The final “power-up” is “X2 Multiplier” that starts that game off with a multiplier gem. I give the the app 4 out of 5 stars because of the limitation with the amount of “power-ups” without signing in to Facebook. Definitely pick this app up if you love the classic nature of Bejeweled, but want a modern feel to your experience.
Rating: 4 out of 5 stars
Earlier, I picked up Batman: Arkham City for the Xbox 360, I’m really enjoying the concept of the story, and I love the graphics the game has to offer. So, the storyline…
The main character in the story is of course, Batman. Who has powers which help you a lot throughout the game, including being able to attack enemies, and also the ability to grip on to objects, like buildings and helicopters. This feature is very fun to use, but can sometimes be a little difficult to control.
The game comes in a heap of editions to choose from. Of course, there’s the normal edition. But the slightly more expensive editions goes as followed. There’s the exclusive Robin edition (Game & Gamestation), the exclusive Joker edition (Tesco) and the version I picked up, the exclusive Penguin edition (Blockbuster), versions featuring Catwoman and Two-Faced have also been released, but are not exclusive. There’s also the more expensive collectors edition, which comes with an artbook, statue and more. The Robin, Joker, Penguin, Catwoman and Two-Faced editions come with a steelbook case, featuring the character of your edition on the back, and a picture of Batman on the front. The editions are all the same otherwise.
The game itself is very amusing, and the game gives you a lot of stuff for you to do, including sidequests, objectives and side missions later on in the game. The game also uses stunning HD graphics, and in my opinion is one of the best looking games on the market right now.
However, the game does contain it’s floors. For example, we find that the game can seem a bit dark, not because it’s a Batman game, obviously it’s going to be dark. What we mean is the game can be a little hard to see. Which can sometimes ruin the game, and also make the graphics look worse than they really are.
We’re not saying run out and get this game, it is an extraordinary game. But we find that this game isn’t full marks. We hope that the next Batman can pick up the pieces, and hopefully it won’t be long until we see the next Batman hitting our shelves. 8.5/10
Follow Andrew on Twitter @TechSquareAJ
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Hey guys, here i’m reviewing the Sony cmt-fx300i hifi system, this hifi system also works as an ipod docking station. In this video you can also get a feel to the hifi’s sound quality. The sony cmt-fx300i is a good quality budget docking station, cd player and radio. It features both am and fm radio offering many radio stations. The sound is always very important in hifi system and to be honest I have to say it’s the best sound i’ve heard in sometime on such a low priced hifi system. The output sound is 10w, this is fairly loud. The sony hifi has a nice simple design to it and offering more navigation and options on the controller. The radio it’s self is very small for it’s sound quality, it would be ideal for a bedroom or a shelve. Audio in input is also available. Best price: 80 pound.